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1. RAVEN WARP SCRAMBLES MEGA AT 125KM - in Ships and Modules [original thread]
have some cheese! Nice to see you getting a taste of your own medicing, lol, ya big stabbing, logging, newbganker!
- by Electric Six - at 2006.08.11 15:04:00
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2. HIPPOKING!!!! - in Ships and Modules [original thread]
Originally by: Backdoor Bandit 0.o sure you don't mean . > o > 0 ? I've got something to put in you!
- by Electric Six - at 2006.06.28 21:25:00
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3. Thanatos bonuses - in Ships and Modules [original thread]
Originally by: Lucy Pinder stuff Lucy Pinder, lol. Cool name. I've got something to put in you!
- by Electric Six - at 2006.06.08 11:55:00
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4. Tech 2 Ammo - in Ships and Modules [original thread]
TBH if they have massive tracking/rof penalties, explosive crystals wouldn't be too bad. There'll likely only be one type that does EXP, and it'll have one range modifier that can be made equal to the least-used crystals atm to try and balance thi...
- by Electric Six - at 2005.11.14 11:01:00
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5. rare ships:- jove, titans, other - in Ships and Modules [original thread]
heh, was about to say how interesting it was that your name is Caldari Civire backwards.... then i noticed you spelled it wrong. I've got something to put in you!
- by Electric Six - at 2005.03.11 20:17:00
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6. Vigil of Sansha's Doom - in Ships and Modules [original thread]
..and if you don't think this is the best post ever... i'll put a jihad on you! I've got something to put in you!
- by Electric Six - at 2005.02.06 19:10:00
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7. Vigil of Sansha's Doom - in Ships and Modules [original thread]
..and then the infidels came down in their black hawk helicoptors, and scared my poor little sheep, and I put a jihad on them.. I've got something to put in you!
- by Electric Six - at 2005.02.06 16:50:00
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8. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
Edited by: Electric Six on 20/12/2004 13:52:07 why not: new drone - "decoy" when deployed, all missiles already in flight toward you will divert course to the decoy. decoy has ~2k hp, and uber resistances, takes up 50m¦ in dronebay and counts...
- by Electric Six - at 2004.12.20 13:51:00
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9. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
Edited by: Electric Six on 20/12/2004 13:52:07 why not: new drone - "decoy" when deployed, all missiles already in flight toward you will divert course to the decoy. decoy has ~2k hp, and uber resistances, takes up 50m¦ in dronebay and counts...
- by Electric Six - at 2004.12.20 13:51:00
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10. Armageddon - NPC hunter? - in Ships and Modules [original thread]
It's good for frigates and cruiser hunting; not sure bout NPC BS... My setup: Highslots - 2xtachyon (xray), 2x dual heavy beam (m/wave), 3x heavy beam (meaium, one's named, all on radio), medium smartbomb (for missiles) Medium - Large shield boos...
- by Electric Six - at 2004.04.22 12:00:00
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11. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Missiles aren't nearly as powerful as they should be. I agree completely with Jim. Possible solution: change all 5% missile bonuses to 10%, and double batch sizes in manufacturing. Also, making missiles move faster (by a lot) and increasing ROF (...
- by Electric Six - at 2004.03.22 16:20:00
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